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#1 |
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General
Join Date: Dec 2008
Posts: 1,277
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rnl_lapluie_v1
A youtube video of the first action ever on the map: http://www.youtube.com/watch?v=GyH61OZaYgA&hd=1 (should come online in a few minutes) Download: (minimap files included) http://dl.dropbox.com/u/6962249/rnl_lapluie_v1.bsp ![]() ![]() ![]()
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Last edited by Snuffeldjuret : 10-21-2010 at 03:26 AM. |
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#2 |
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Corporal
Join Date: Sep 2010
Posts: 144
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You're a mapping monster D:
Had a chance to play around with it. I love maps with strong weather - adds to the immersion. Anyways, it's already shaping up to be a good looking map. As far as gameplay is concerned, theres a few spots - mainly around the 1st and 2nd objectives, that seem like they might be suicidal, as accurate as rifles can be in this game. Maybe a little more cover is in order. Won't know for sure though until it's played with a few people. The wooded plank by the second objective that goes over the hedgerows seemed a little out of place... but that could just be me. Aesthetically, how difficult is adding pools of water? I'm completely dumb when it comes to mapping, so I don't know how hard it would be, but as I was playing it, I really wanted there to be muddy water everywhere - along the roads, puddles on the ground, etc. Overall, I'm excited for the map. Will be a welcome addition. ![]() Have you thought of maybe putting allies on the defense? Might be a nice change of pace. |
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#3 |
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Major
Join Date: May 2009
Posts: 698
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I would suggest a additional area from 0 (base spawn?) to number 1, just above the 0.
Oh and the lighting with the rain reminded me of this http://www.youtube.com/watch?v=xxElnjaWiQE Maybe you can add a church in the town as a final objective?
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"The only hope you have is to accept the fact that you're already dead. And the sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function. Without mercy. Without compassion. Without remorse. All war depends on it." - Ronald C. Speirs |
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#4 |
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Sergeant
Join Date: Mar 2009
Posts: 278
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nice to see another custom map are wip
and i like this layout and lightning ![]() |
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#5 |
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General
Join Date: Jul 2007
Posts: 4,281
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Snuffel, try playing with the staticproppolys and staticproplighting commands. It's a bit annoying that that shadows cast won't darken player models, but as long as there's no huge clusters of foliage, all the shadows will be pretty neat and well placed, so you wont really notice the un-shadowing shadows issue.
if you want to add them, go into the expert/advanced settings for compile, and add Code:
to the VRAD/lighting process routine. |
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#6 |
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General
Join Date: Dec 2008
Posts: 1,277
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Thanks for the comments, I'll see what I can do with them =).
Maybe if Axis have 3 or 4 MGs they have the firepower to attack. Would perhaps be a lot of fun =). ![]()
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Last edited by Snuffeldjuret : 10-15-2010 at 01:19 AM. |
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#7 |
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Corporal
Join Date: Sep 2010
Posts: 144
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Awesome. I like where it's going - the trench sections promise some interesting gameplay.
Keep it up ![]() |
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#8 |
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Sergeant
Join Date: May 2009
Posts: 224
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That looks like a new and very enjoying RnL experience! Posibility of adding slightly more rain maybe? Can make it a little more intense. To be honest, I have no tips to give, there is just nothing to discuss about! Good luck with your map!
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#9 |
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Corporal
Join Date: Mar 2010
Posts: 132
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Seems like an awesome map to me. the trenches are going to be a nice place for action.
Yeah , maybe add more rain to it ? but apart from that , this looks awesome! keep it up
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#10 |
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Sergeant
Join Date: Mar 2009
Posts: 278
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yeah that looks nice and i love rainy-maps
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#11 |
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Sergeant
Join Date: Apr 2009
Posts: 323
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The trenches remind me of falaise, where's that gone haha.
Looking good, i wouldn't mind a tall structure, perhaps a tower or silo, similar to err, CoD2 i think. That sort of map with open fields then a farm would be good. Not sure how you can fully implement that idea but i'm just throwing them at you. I keep reminding people there's a whole host of WW2 fps to copy off ![]() |
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#12 |
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General
Join Date: Jul 2007
Posts: 4,281
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I gave that second copy a run-through. I like it, it "feels" good. Sort of reminds me of call of duty 1/2.
Snuffel, I tried to send you a PM but your inbox is full. Last edited by Hypno Toad : 10-14-2010 at 06:11 AM. |
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#13 |
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General
Join Date: Dec 2008
Posts: 1,277
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Wopsies, the message box is a bit cleaned up now =).
Again thanks for all comments, they really help! =)
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Last edited by Snuffeldjuret : 10-21-2010 at 03:26 AM. |
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#14 |
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Captain
Join Date: May 2008
Posts: 559
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rnl_thunder (add thunder in a soundscape, and you can jack my old maps name, it's all good)
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#15 | |
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Major
Join Date: May 2009
Posts: 698
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WOW Snuffel, that looks great!
![]() If you want something witht he 82nd AB, you might use this little info: Quote:
Maybe you can pick a name from it.
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"The only hope you have is to accept the fact that you're already dead. And the sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function. Without mercy. Without compassion. Without remorse. All war depends on it." - Ronald C. Speirs |
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#16 | |
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Corporal
Join Date: Sep 2010
Posts: 144
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Quote:
Hmm... how about... ![]() rnl_thunderbolt ![]() EDIT: Had a chance to play around on it a bit today. I gotta say I love how it's coming along. A lot of concealment, and the map gets more and more immersive with every release. Theres one section in specific, I think it's the hill on the left side of pic #8 in your post - it seems like it's just kinda there. Was wondering if you were planning on opening that up at all? Maybe even just dense foliage than can be proned through?
Last edited by V. Titus : 10-15-2010 at 08:04 AM. |
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#17 |
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Sergeant
Join Date: Mar 2009
Posts: 278
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that really looks awesome..nothing more to say
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#18 |
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General
Join Date: Jul 2007
Posts: 4,281
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Looking excellent, I hope you make this map really expansive. I'd love a large maze of hedgerows, twisty roads, ditch-forests and creeks in this sort of rainy environment.
Last edited by Hypno Toad : 10-15-2010 at 08:48 PM. |
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#19 |
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Corporal
Join Date: Mar 2010
Posts: 132
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rnl_blackout
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#20 |
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Sergeant
Join Date: Mar 2009
Posts: 278
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maybe "rnl_hellokitty"? xD
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